equalp
x y ⇒ generalized-boolean
x | an object. |
y | an object. |
generalized-boolean | a generalized boolean. |
Returns true if x and y are equal, or if they have components that are of the same type as each other and if those components are equalp; specifically, equalp returns true in the following cases:
If two characters are char-equal.
If the two cars in the conses are equalp and the two cdrs in the conses are equalp.
If two arrays have the same number of dimensions, the dimensions match, and the corresponding active elements are equalp. The types for which the arrays are specialized need not match; for example, a string and a general array that happens to contain the same characters are equalp. Because equalp performs element-by-element comparisons of strings and ignores the case of characters, case distinctions are ignored when equalp compares strings.
If two structures S_1 and S_2 have the same class and the value of each slot in S_1 is the same under equalp as the value of the corresponding slot in S_2.
equalp descends hash-tables by first comparing the count of entries
and the :test
function; if those are the same, it compares the
keys of the tables using the :test
function and then the values
of the matching keys using equalp recursively.
equalp does not descend any objects other than the ones explicitly specified above. Figure 5–13 summarizes the information given in the previous list. In addition, the figure specifies the priority of the behavior of equalp, with upper entries taking priority over lower ones.
Type Behavior number uses = character uses char-equal cons descends bit vector descends string descends pathname same as equal structure descends, as described above Other array descends hash table descends, as described above Other object uses eq
(equalp 'a 'b) ⇒ false
(equalp 'a 'a) ⇒ true
(equalp 3 3) ⇒ true
(equalp 3 3.0) ⇒ true
(equalp 3.0 3.0) ⇒ true
(equalp #c(3 -4) #c(3 -4)) ⇒ true
(equalp #c(3 -4.0) #c(3 -4)) ⇒ true
(equalp (cons 'a 'b) (cons 'a 'c)) ⇒ false
(equalp (cons 'a 'b) (cons 'a 'b)) ⇒ true
(equalp #\A #\A) ⇒ true
(equalp #\A #\a) ⇒ true
(equalp "Foo" "Foo") ⇒ true
(equalp "Foo" (copy-seq "Foo")) ⇒ true
(equalp "FOO" "foo") ⇒ true
(setq array1 (make-array 6 :element-type 'integer
:initial-contents '(1 1 1 3 5 7)))
⇒ #(1 1 1 3 5 7)
(setq array2 (make-array 8 :element-type 'integer
:initial-contents '(1 1 1 3 5 7 2 6)
:fill-pointer 6))
⇒ #(1 1 1 3 5 7)
(equalp array1 array2) ⇒ true
(setq vector1 (vector 1 1 1 3 5 7)) ⇒ #(1 1 1 3 5 7)
(equalp array1 vector1) ⇒ true
eq, eql, equal, =; /=; <; >; <=; >=, string=; string/=; string<; string>; string<=; string>=; string-equal; string-not-equal; string-lessp; string-greaterp; string-not-greaterp; string-not-lessp;, char=; char/=; char<; char>; char<=; char>=; char-equal; char-not-equal; char-lessp; char-greaterp; char-not-greaterp; char-not-lessp
Object equality is not a concept for which there is a uniquely determined correct algorithm. The appropriateness of an equality predicate can be judged only in the context of the needs of some particular program. Although these functions take any type of argument and their names sound very generic, equal and equalp are not appropriate for every application.